Fans of Battlefield 6 have enthusiastically welcomed the news that the full game will tone down the fast-paced gameplay that, during the beta, was reminiscent of titles like Call of Duty.
Electronic Arts has confirmed it will adjust the movement mechanics, which currently allow for nearly unlimited chaining of jumps and slides. These modifications respond to comparisons that emerged during the testing phase with franchises known for their frenetic action, like Call of Duty or even DOOM. DICE, the studio behind the shooter, has committed to introducing changes that reinforce Battlefield’s identity as a more strategic and methodical game.
During the beta, viral videos circulated of chaotic matches with players accumulating dozens of eliminations in just minutes. The veteran community criticized the excessive movement speed, dominant shotguns, lack of penalty for repetitive actions, and maps with very short time-to-kill, arguing it felt more like Apex Legends than the traditional essence of the franchise.
In a post-beta report, EA shared data and announced key adjustments. The Assault class was the most used, while Recon was the least popular (despite the frequent glint of sniper rifles).
The planned changes include:
- Reduced horizontal momentum when sliding and jumping.
- Increased penalty for consecutive jumps, progressively reducing their height.
- Increased weapon inaccuracy when firing while moving.
The goal is to make these mechanics more situational and not the default option in firefights, promoting more predictable and tactical gameplay.
Although EA showed receptiveness to feedback, it clarified that not all aspects would be modified in the short term. For example, it ruled out changing the player count in modes like Conquest, suggesting instead that players try the Breakthrough mode, which supports up to 64 players. According to the company, previous experiences with larger player counts did not generate the desired tactical gameplay.
It was also reiterated that the beta featured smaller maps, but the full version will include broader environments. The studio continues to evaluate the game’s time-to-kill balance and its tuning regarding map sizes, combat flow, and engagement spaces.
The online response has been largely positive. A Reddit user commented: “All those players bouncing around every corner melting opponents are going to hate these changes. And that’s perfectly fine with me.”
These adjustments reflect an effort to reconcile the expectations of the traditional community with the evolution of the game, prioritizing a more strategic and less chaotic experience.
By: Nestor Castillo, ForAllTechNews Director

